This game build was developed in 2017 to test the third(?) revision of combat gameplay mechanics. It focused on more polished, strategic gameplay with new types of enemies: albdifferent.com/downloads/
Hello, dear fans!
This time we share the whole story of how development went for the last few years. Because…. the development of Ambient is still going! And with this video, you’ll know how well it went.
Hello everyone. I know that we haven’t make many updays lately and we have a reason for this. Not because we were just sitting back. Actually quite oposite. We are dedicating almost all our free time to development and we don’t want to spoil things for you. Lower you can read the transcription of our update video if by some reasons you can’t/don’t want to watch it.
We’re excited to announce our Ambient Project panel this year at GalaCon 2017!
Come see our panel in Panel Room 1, Saturday, July 29th at 11:15am as we showcase exclusive previews and gameplay of our upcoming title, Ambient.White!
So today we are releasing a new demo game build, that is focused primarily on basic combat mechanics.
The combat demo has the same system requirements as the beta preview we released before. However, since we basically made the game from scratch a year ago, the current gameplay may feel more balanced, refreshing and comfortable.
WARNING 1: The gameplay mechanics in this demo involve very basic melee combat; in the final product, the amount of mechanics and gameplay elements will increase, thus, bringing more variety. Currently, the enemy AI is simple and combat may start to feel repetitive quite soon. It will be much better in the final release of the game.
WARNING 2: Not all of the UI has been translated yet. What we have basically done so far is – tested the translation system, and translated only a few parts of the UI with it. For the best experience we suggest you keep English as the primary language at this time.
HOW CAN I GET THIS GAME BUILD?
Text Dreamy Wings in a private message on Patreon. Tell him you want to try out this game build. If you have pledged more than 10$ already overall, we will be happy to share our game build with you!
NOTE: If you have not pledged enough, or became a Patron only recently, unfortunately, you have to wait for the next month, when Patreon charges money from your card. Then you will be able to access the game build.
HOW CAN I LEAVE FEEDBACK?
Soon (in next few days) we will post a link to a Google Form for you to fill out; there you will be able to write your thoughts about this demo build.
We’re thrilled to announce our Ambient Project panel this year at BABSCON 2017!
Come see our panel in the Solar Hall, Sunday at 1:45PM as we showcase exclusive previews and gameplay of our upcoming title, Ambient.White!
Greetings, dear friends and followers!
About a week ago we posted an update video on YouTube, in which we talked about some small changes we’ve made and answered some of the most frequently asked questions. Those of you who have subscribed to our YouTube channel have probably already seen it, but for those who haven’t we’re posting it here as well.
More is coming, stay tuned!
As you may have seen in the recent news – we published a new video on Youtube that shows the first few minutes of a game called Ambient.White. Many of you are probably wondering “What does that mean?! Where is Ambient.Prologue? What happened?”.
This video is a part of walkthrough of Ambient.White(previously named as Ambient.Prologue).